[scribus-dev] Interface improvments
Patrick Noffke
patrick.noffke at gmail.com
Thu Jan 12 22:24:23 UTC 2012
On Thu, Jan 12, 2012 at 1:27 PM, ale rimoldi <ale.comp_06 at xox.ch> wrote:
> hi peter
>
> > My single experience in programming is "GW-Basic", so I'm afraid,
> > this wouldn't be very helpful ;-)
>
> don't let you scare away! i've seen people having submitted
> patches, who didn't have *any* programming skills!
> so: you have already a big advantage!
>
> and they got accepted because they were correct!
> (an example are the improvements in the context menu you get at the
> crossing of the rulers...)
>
>
> there are certainly tasks which are hard to program, but also some which
> are doable by somebody who can read some code and do some copy paste.
> (and maybe ask some questions in the irc channel or in this mailing
> list!)
>
>
> btw, one of the more visible tasks i have ever submitted consist in 1
> char difference: it reduces the thickness of the page border from 2
> pixel to one single pixel...
>
> i'm sure you could have done it, too! :-)
>
> but you don't have to program for scribus, if you don't want to!
> we are all volunteer!
>
>
>
It seems that one of the design goals of QML is to allow non-programmers to
have significant input on the usability (including visual appeal) of a
product. Basically, someone who understands how they want to use the tool
can draw something up on paper (and not that much harder to draw it in
QML), and developers can tie in all the code on the back-end (or some in
Javascript in QML if they want).
I don't know where the UI development is at or where it is going, but if
there is a chance to get more people contributing by using QML, I think
that is worth considering.
There is a desktop design guide on the Qt Learning page, which I recommend
Qt developers have a look at. I'm going through the mobile device one
myself, and it is a very different way of developing, but well worth at
least understanding the possibilities.
Pat
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