[scribus-dev] Interface improvments

Craig Bradney cbradney at zip.com.au
Thu Jan 12 22:37:21 UTC 2012


On 1/12/12 11:24 PM, Patrick Noffke wrote:
>
>
> On Thu, Jan 12, 2012 at 1:27 PM, ale rimoldi <ale.comp_06 at xox.ch <mailto:ale.comp_06 at xox.ch>> wrote:
>
>     hi peter
>
>     > My single experience in programming is "GW-Basic", so I'm afraid,
>     > this wouldn't be very helpful ;-)
>
>     don't let you scare away! i've seen people having submitted
>     patches, who didn't have *any* programming skills!
>     so: you have already a big advantage!
>
>     and they got accepted because they were correct!
>     (an example are the improvements in the context menu you get at the
>     crossing of the rulers...)
>
>
>     there are certainly tasks which are hard to program, but also some which
>     are doable by somebody who can read some code and do some copy paste.
>     (and maybe ask some questions in the irc channel or in this mailing
>     list!)
>
>
>     btw, one of the more visible tasks i have ever submitted consist in 1
>     char difference: it reduces the thickness of the page border from 2
>     pixel to one single pixel...
>
>     i'm sure you could have done it, too! :-)
>
>     but you don't have to program for scribus, if you don't want to!
>     we are all volunteer!
>
>
>
> It seems that one of the design goals of QML is to allow non-programmers to have significant input
> on the usability (including visual appeal) of a product.  Basically, someone who understands how
> they want to use the tool can draw something up on paper (and not that much harder to draw it in
> QML), and developers can tie in all the code on the back-end (or some in Javascript in QML if they
> want).
>
> I don't know where the UI development is at or where it is going, but if there is a chance to get
> more people contributing by using QML, I think that is worth considering.
>
> There is a desktop design guide on the Qt Learning page, which I recommend Qt developers have a
> look at.  I'm going through the mobile device one myself, and it is a very different way of
> developing, but well worth at least understanding the possibilities.
>

I'd agree moving to QML would be nice.. I think its a big stretch to get there. Maybe things like
the palettes could move first...

Craig
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