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<div class="moz-cite-prefix">For the record, I got some result using
woodem.org for deformation, exporting the mesh into POV-Ray with
uv coordinates (properly assigning vertex normal in folds and
outside of them), and using PDF page (rasterized as PNG) as a
texture over the mesh object; I did not play with other objects in
the scene (simple wood texture with normal modulation under the
paper), this is rendered with antialiasing (but no focal blur and
stuff):<br>
<img src="cid:part1.043473C8.CE32C490@doxos.eu" alt=""><br>
This is the full resolution <a class="moz-txt-link-freetext"
href="http://i.imgur.com/7qF8LmC.jpg">http://i.imgur.com/7qF8LmC.jpg</a>
. If we had a library of several of such input files for POV-Ray
(mesh with certain type of folds and such, maybe with some pretty
objects like pen or lamp), simple script to produce a mockup for
any document would be quite easy to do. Or even a video of someone
leafing through a book :).<br>
<br>
It seems this could be done (perhaps more simply) with blender;
woodem.org uses FEM membrane elements with detailed contact
mechanics, but that's what I know the best and used.<br>
<br>
Cheers! Vaclav<br>
<br>
<br>
</div>
<blockquote cite="mid:6360fd1e-2c06-ef64-d0a5-106de1502139@doxos.eu"
type="cite">Hi everybody, <br>
<br>
I was thinking about ways to produce beautiful (photorealistic)
mockups of a flyer produced with scribus -- like a picture which
shows it folded (and partially unfolded) on wooden table, with
shadows and things like that, also with proper glossiness of the
paper. Is there some standard/recommended way to do that? IIRC
indesign folks have something ready-made templates. <br>
<br>
Since I am physicist doing simulations, I tried simulation of thin
membrane (paper-like), with some initial folding, using my code <a
class="moz-txt-link-freetext" href="https://woodem.org"><a class="moz-txt-link-freetext" href="https://woodem.org">https://woodem.org</a></a>
. The first result is like this: <a class="moz-txt-link-freetext"
href="https://youtu.be/HLb7UmxmMGk">https://youtu.be/HLb7UmxmMGk</a>
(it is actually only the last frame which is relevant now --
producing realistic 3d model of somewhat deformed paper). I
thought of continuting this way, adding proper UV coordinates to
mesh nodes, which would make it possible to assign texture to the
paper -- and the texture would be, of course, rasterized PDF from
Scribus :) Then after some tuning of plane ("table") texture and
lighting and whatnot, a nice mockup would be produced. <br>
<br>
I am interested in hearing comments -- maybe someone has done
something similar before? Perhaps Blender is able to do something
like this in a more integrated way. <br>
<br>
Best, Vaclav <br>
<br>
<br>
<br>
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See also: <br>
<a class="moz-txt-link-freetext" href="http://wiki.scribus.net">http://wiki.scribus.net</a>
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</blockquote>
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