[scribus] Spellchecker

Maxbialy chewycabeza at mac.com
Tue Apr 10 22:24:13 UTC 2012


Maybe time to trim the quotes?

Sent from iPhone Binky

On Apr 10, 2012, at 3:12 PM, Craig Bradney <cbradney at zip.com.au> wrote:

> On 4/4/12 9:23 PM, Craig Bradney wrote:
>> 
>>> 
>>>> i'm writing right now my first plugin and i can help you getting
>>>> started with it... it's not that hard...
>>> 
>>> That would be very helpful.
>>> 
>>> Can the plugins work with a hitherto compiled binary, or do they need to be integrated into the
>>> scribus build process ?
>> 
>> Building Scribus is relatively easy on linux and OSX. Windows is more complicated.
>> 
>>> 
>>> I assume this would go into the current development build
>>> (1.5.x ?) rather than 1.4.x ?  Could a plugin work with 1.4.x and 1.5.x builds ?
>> 
>> It would be somewhat generic code, but targeting 1.5.x would be better really.
>> 
>>> I've heard that compiling scribus under windows is more difficult than compiling under linux. Does
>>> this mean that plugins are better developed under Linux too ?
>> 
>> The code is essentially the same, the build process is different. If you were serious about it, I am
>> sure Jean could help you get up and running.
>> 
>>> 
>>> If you are compiling and debugging rather than just building the latest version, is there any
>>> particular IDE / set of development tools that's required / preferred ?
>> 
>> Qt Creator is nice!
>> 
>>> How much Qt do you need to know ?  (Don't know any at the moment ! Hoping that hunspell will provide
>>> most of the low level user interface, and that Scribus already has the UI to invoke a spelling check.)
>> 
>> Qt is pretty easy
>> 
>>> Did somebody say that someone had started but not finished a new spellchecker plugin ?  If so, would
>>> it make more sense to work with them, or take theirs over if they've made a useful start but don't
>>> have time to finish it ?
>> 
>> The old aspell exception (ie C++ exception) based plugin is a nightmare to read.. better to start
>> from scratch with some ideas taken.
>> 
>>> (Don't take this as a commitment by the way, but let's sort out what's involved, then I'll find out
>>> if I've got an appropriate machine to build it on, and decide if I've got time to do it. No point in
>>> rushing in headlong... That wouldn't help any of us.)
>> 
>> Happy to help you out if you get serious on it.
>> 
>> thanks
>> 
>> Craig
>> 
> 
> Not sure if you started on this John but I have started building the basics for a hunspell based plugin.
> 
> Craig
> 
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