[scribus-dev] scribusCTL plan

Andreas Vox avox at arcor.de
Tue Nov 24 16:16:58 UTC 2015


Hi Dawood!

 

Sorry for keeping quiet for so long.

 

I already started on separating StoryText and GlyphLayout. Unfortunately that requires changes at hundreds of other places. So far I changed textlayout.h/cpp, storytext.h/cpp and related classes and adapted pageitem.cpp and pageitem_textframe.cpp. Right now I’m working on pdflib_core.cpp.

 

Do you think it would help if I commit my (not compiling) code to github?

 

Regards,

Andreas

 

From: Dawood al-badi [mailto:dawood.albadi at gmail.com] 
Sent: Dienstag, 24. November 2015 11:43
To: Scribus Development Mailing List
Subject: [scribus-dev] scribusCTL plan

 

Per developers request, I will explain Oman HOST team thoughts.

Current process of laying out text is as follows:

 

The StoryText class handles characters and glyphs layout. This class stores characters in a member with type of ScText_Shared with basically a QList of ScText, which (despite its name) stores a single character, its styles and associated GlyphLayout. 
The problem with this is that the order of glyphs is tied to the logical order of characters so we can not apply the bidi algorithm to support right to left languages as it will reorder the text to its visual order. It can not also represent many to one characters to glyphs relationship e.g. ligatures.

Our Aim:

Andreas proposal is to separate glyph layout from story text which should make it possible to avoid above limitations. So, we are moving all functions  related to glyph layout to the TextLayout class. This currently includes:

getGlyphs()
flags()
hasFlag()
setFlag()
clearFlag()

There will be a mapping between glyphs in TextLayout and characters in StoryTextWhich will remove the  need for ScText so we can drop it inertially. This will allow for us to change the visual order of the glyphs without affecting the logical order of the characters, which is the prerequisite for CTL support i.e. bidi and shaping. 

We are splitting the project into three stages.

1- Separating glyph layout from story text.

2- Refactor or prepare TextLayout class to integrate HarfBuzz and ubidi.

3- Integrate harfbuzz and bidi with scribus.

 

Any feedback will be highly welcomed.

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