r21621 by gpittman - Updating info about Story Editor in manual
scribus-commit
scribus-commit at lists.scribus.net
Fri Dec 9 16:00:24 UTC 2016
Author: gpittman
Date: Fri Dec 9 16:00:24 2016
New Revision: 21621
URL: http://scribus.net/websvn/listing.php?repname=Scribus&sc=1&rev=21621
Log:
Updating info about Story Editor in manual
Modified:
trunk/Scribus/doc/en/WwText.html
Modified: trunk/Scribus/doc/en/WwText.html
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=21621&path=/trunk/Scribus/doc/en/WwText.html
==============================================================================
--- trunk/Scribus/doc/en/WwText.html (original)
+++ trunk/Scribus/doc/en/WwText.html Fri Dec 9 16:00:24 2016
@@ -18,7 +18,8 @@
<li>You can also set up custom tags in text files to act as a filter for formatting on import.</li>
</ul>
<h3>Using Story Editor</h3>
-<p>This is listed first because it is the recommended way to enter text manually from the keyboard. Bring up the Story Editor (SE) from the Context Menu or with Ctrl+T. Because SE is very versatile, it will be covered in detail in its own section. Its main disadvantage is that you will not see the final appearance of the text until you update the frame, with or without exiting SE. SE is also a convenient way to apply Paragraph and Character Styles.</p>
+<p>This is listed first because it has or had been the recommended way to enter text manually from the keyboard. At this stage of Scribus development, some argue that Story Editor has lost any unique approach to editing text. Currently, by using Edit Contents mode combined with the Text Properties palette, you can more readily edit your frame and have the advantage of instantly seeing the results of your edits on the canvas. If there might be one advantage in Story Editor, it is in a situation where text may be linked from one fame to another and over several pages. In this case you can easily move through the entirety of the linked text in the editor window.</p>
+ <p>Bring up the Story Editor (SE) from the Context Menu or with Ctrl+T. Its main disadvantage is that you will not see the final appearance of the text until you update the frame, with or without exiting SE. It's worth running your cursor over the toolbar icons to note that, beginning with the 4th icon from the left, you can exit SE and update the frame, leave SE without updating the frame, reload from the frame (losing any edits), and update the frame without exiting. SE has a convenient way to apply Paragraph and Character Styles, yet this is quite easy now combining Edit Contents and Text Properties.</p>
<h3>On the Main Screen</h3>
<p>A selected frame can enter Edit Contents mode by clicking the Edit Contents icon on the toolbar or double-clicking on the frame (keyboard: E). The advantage of this is that you can see immediately the appearance of your additions or edits. It is a bit slower, since screen refreshes are involved. You can use Properties to change the font, style, and other characteristics such as linespacing. For small edits and frames which only contain a small amount of text, Edit Contents can serve your needs well.</p>
<h3>Inline Graphics</h3>
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