r21607 by gpittman - further manual updates - Drop Shadows, Editing Shapes

scribus-commit scribus-commit at lists.scribus.net
Wed Dec 7 16:22:53 UTC 2016


Author: gpittman
Date: Wed Dec  7 16:22:53 2016
New Revision: 21607

URL: http://scribus.net/websvn/listing.php?repname=Scribus&sc=1&rev=21607
Log:
further manual updates - Drop Shadows, Editing Shapes

Modified:
    trunk/Scribus/doc/en/DropShadows.html
    trunk/Scribus/doc/en/EditingShapes.html
    trunk/Scribus/doc/en/images/node_edit_close.png
    trunk/Scribus/doc/en/images/nodes_edit.png

Modified: trunk/Scribus/doc/en/DropShadows.html
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=21607&path=/trunk/Scribus/doc/en/DropShadows.html
==============================================================================
--- trunk/Scribus/doc/en/DropShadows.html	(original)
+++ trunk/Scribus/doc/en/DropShadows.html	Wed Dec  7 16:22:53 2016
@@ -10,9 +10,9 @@
 <h2>Drop Shadows</h2>
 <p>A new feature as of the 1.5.x versions of Scribus is Drop Shadows. Formerly, the only way to achieve what we might call true drop shadows was to export your image or text as graphics to a program such as Gimp, manipulate it there, then import to Scribus.</p>
 <p>There has been a shadow effect for text, which basically amounts to a duplicate of the glyph, offset slightly, with an assignable color and saturation. In this example, the color was Black with a saturation set to 30%.</p>
-<table width=100% cellpadding=5><tr>
-<td><img src="images/dropshadows1.png" ALT="Example of shadow text" ALIGN=left></td>
-    <td>    Notice the sharp edges of the shadow, and unfortunately, this is your only choice with this method.</td></tr>
+<table width=80%><tr>
+<td><img src="images/dropshadows1.png" ALT="Example of shadow text" ALIGN="center"></td>
+    <td align="left"><p>Notice the sharp edges of the shadow, and unfortunately, this is your only choice with this method.<p></td></tr>
 </table>
     
 <h2>The new method</h2>

Modified: trunk/Scribus/doc/en/EditingShapes.html
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=21607&path=/trunk/Scribus/doc/en/EditingShapes.html
==============================================================================
--- trunk/Scribus/doc/en/EditingShapes.html	(original)
+++ trunk/Scribus/doc/en/EditingShapes.html	Wed Dec  7 16:22:53 2016
@@ -43,18 +43,16 @@
 <td align=center width=200><img src="images/shape_edit.png"></td>
 <td colspan="2"><p>Now we get to the main event here, editing a shape/frame with its nodes and control points. When you click the <b>Edit</b> button on the Shape tab, the <b>Nodes</b> dialog to the right pops up and your shape/frame is transformed something like what you see on the left, with these blue and magenta circles.</p>
 <p>Something to note at the outset is that generally where there is a sharp corner in a shape you only see the blue nodes, but where there is a smooth curve of some sort, these magenta control points are visible, sticking out like antennae from the node. Actually, all of these nodes have control points, but you don't see them when they are at the same position as the node.</p></td>
-
-</tr>
-<tr><td></td><td><img src="images/node_edit_close.png" ALIGN=right></td><td rowspan=2 valign="top"><img src="images/nodes_edit.png"></td>
-</tr>
-<tr><td colspan=2><p>As we begin to describe the usage of the shape edit dialog, let's use this numbering scheme to refer to the various buttons on the dialog to the far right. </p>
+</tr></table>
+<table cellpadding="3"><tr><td valign="top"><p>As we begin to describe the usage of the shape edit dialog, let's use this numbering scheme to refer to the various buttons on the dialog to the far right. </p>
 <p>When the dialog first comes up, button <b>1</b> will be selected, in which case you can move the blue nodes using the mouse. In addition to moving individual nodes, you can click-drag a line segment between nodes and move the segment along with its nodes. The segment retains its size, shape, and orientation – adjoining line segments do the adjusting. </p>
 <p>If you click button <b>5</b>, you can then move the magenta control points. Once you have clicked on a node or control point it turns red, and at this point, in addition to moving it with the mouse, the <b>X-Pos</b> and <b>Y-Pos</b> spinboxes become active and refer to this selected point. If <b>Absolute Coordinates</b> is <b><i>not</i></b> checked, then these numbers are relative to the upper left corner of the bounding box for the frame or shape (<i>see What is a Bounding Box? below</i>). Let's mention at this point that all of our editing steps here are Undo-able, i.e. can be undone with <b>Ctrl-Z</b> in case you change your mind.</p>
-<p>Button <b>2</b> allows for adding nodes, though they must be added somewhere along the line of the shape. Button <b>3</b> deletes the node you subsequently click on. The tooltip for button <b>4</b> says <i>Reset Control Points</i>, but it is not clear how to make this button active.</p>
+<p>Button <b>2</b> allows for adding nodes, though they must be added somewhere along the line of the shape. Button <b>3</b> deletes the node you subsequently click on. The tooltip for button <b>4</b> says <i>Reset Control Points</i>, which becomes active when a node is selected. This will reset control points of that node <i>when they have been changed</i>. If only a control point is selected, there will be no change.</p>
 <p>Button <b>6</b>, when clicked, allows for each individual control point to move independently. If button <b>7</b> is clicked, then the two control points at a node will arrange themselves on opposite side of a node and equidistant from it once either one is moved. This tends to produce a very smooth curved transition through the node. When a control point is selected, button <b>8</b> will be active and when clicked, resets the control point to its node's position.</p>
 <p>Button <b>9</b> will split the curve/shape when it is checked – click this button, then click anywhere along the line. It will appear that a node has been created, like using button <b>2</b>, but actually there are now 2 nodes at that position, so that if you move one, you will see the line is broken. Button <b>10</b> performs the opposite procedure, by joining a broken curve or shape (<i>and can also be used to make a closed figure out of a Bezier curve</i>).</p>
-<p>Finishing out these first 3 rows, the unnumbered buttons next to the one we've labeled 10 flip the shape horizontally or vertically, respectively.</td>
-</tr></table>
+<p>Finishing out these first 3 rows, the unnumbered buttons next to the one we've labeled 10 flip the shape horizontally or vertically, respectively.</td><td valign="top"><img src="images/node_edit_close.png"></td><td valign="top"><img src="images/nodes_edit.png"></td>
+</tr>
+</table>
 <h3>Skewing</h3>
 <table cellpadding=3><tr>
 <td><p>The first full row of buttons below the numbered ones are skewing operations. Each click on the button skews the shape in a small increment. Here we see the results of skewing using the 4 buttons, left to right, just like our images, each being clicked 10 times. Initially, the tops of all these shapes had the same Y-Pos.</p></td>

Modified: trunk/Scribus/doc/en/images/node_edit_close.png
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=21607&path=/trunk/Scribus/doc/en/images/node_edit_close.png
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Modified: trunk/Scribus/doc/en/images/nodes_edit.png
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=21607&path=/trunk/Scribus/doc/en/images/nodes_edit.png
==============================================================================
Binary files - no diff available.




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