r17252 by jghali - #6779 related : shorten "Fill Rule" tooltip a bit

scribus-commit scribus-commit at lists.scribus.net
Fri Jan 27 23:53:23 UTC 2012


Author: jghali
Date: Fri Jan 27 23:53:23 2012
New Revision: 17252

URL: http://scribus.net/websvn/listing.php?repname=Scribus&sc=1&rev=17252
Log:
#6779 related : shorten "Fill Rule" tooltip a bit

Modified:
    trunk/Scribus/scribus/ui/propertiespalette_shape.cpp

Modified: trunk/Scribus/scribus/ui/propertiespalette_shape.cpp
URL: http://scribus.net/websvn/diff.php?repname=Scribus&rev=17252&path=/trunk/Scribus/scribus/ui/propertiespalette_shape.cpp
==============================================================================
--- trunk/Scribus/scribus/ui/propertiespalette_shape.cpp (original)
+++ trunk/Scribus/scribus/ui/propertiespalette_shape.cpp Fri Jan 27 23:53:23 2012
@@ -549,7 +549,7 @@
 	nonZero->setText( tr("Non Zero"));
 
 	evenOdd->setToolTip( "<qt>" + tr("This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside, if even, the point is outside.")  + "</qt>");
-	nonZero->setToolTip( "<qt>" + tr("This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.")  + "</qt>");
+	nonZero->setToolTip( "<qt>" + tr("This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. If the result is zero then the point is outside the path. Otherwise, it is inside.")  + "</qt>");
 
 	textFlowGroup->setTitle( tr("Text &Flow Around Frame"));
 	textFlowDisabled->setText( tr("Disabled"));




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